Circuit's & Shields, "the modern gamer’s MOBA", is a new take in the world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and improving it in every aspect.
For the US-based company "Koza Games" work was done on the animation system in Circuit's & Shields.
Client: Koza Games
Date: 2020
Category: Programming
For the Chinese Publisher "Sunshine" and the US-based company "Homestead Concepts" several features were developed. "Tomorrow's Battlefield" will be published on the Lele999 platform run by Sunshine. Tasks involved the following:
Client: Sunshine / Homestead Concepts
Date: 2019
Category: Programming
For an unannounced First Person Shooter game a plethora of tasks have been completed. Programming tasks:
Also various art assets were produced for this project. Among them are:
Date: 2019
Category: Programming, Art
The work involved alot of different programming and tech-art tasks. Some examples are gameplay programming, integration of external SDKs/services (Steam Inventory/Marketplace, GameSparks), development of a weapon/character skin system, created tools for performance capture and performance optimizations.
Tech-Art tasks involved defining and overseeing a pipeline for asset creation and integration, optimization and feature integration for the animation system, shader development and VFX work.
Client: Define Human Studios LLC
Date: April 2017 - December 2018
Release: July 2018
Category: Programming, Tech Art
For an unannounced project a jungle environment was created in UE4. The performed tasks involved:
Date: 2018
Category: Environment Art
The project involved creating a vehicle and integrating it into UE4. Special shaders were utilized in UE4 to have greator control over the overall look of the final vehicle. Different options allow to change the look and feel (e.g. color) of the vehicle easily.
Date: 2018
Category: Harsurface Art
A Character Creator similar to what you find in modern AAA (MMO)-RPGs. Players can pick a gender and modify the character to their liking. Tasks included the creation of two characters (male and female) and the programming of the system.
Category: Programming, Character Art
Croix Blade® is an Anime-Style 2.5D Action-RPG which combines the complex fast-paced gameplay of fighting games and the huge open worlds and deep lore of RPGs. A variety of RPG mechanics (e.g. combat system, inventory) were created for this project.
Client: Kurosu Development LLC
Category: Programming
The work involved the setup of a character customization system.
Dev Op tasks were also performed (e.g. the setup of a Perforce/P4 server to enable team-wide collaboration).
Client: NOWWA GmbH
Date: 2019
Category: Programming
Date: 2018
Category: Environment Art
The project is a RPG Starter Kit for the UE4 Marketplace that gives users a starting point to develop their own Action RPG.
Date: 2015
Category: Programming, Environment
We offer C++, C# and Python programming. We specialize in programming for the Unreal Engine 4.
We create stunning environments for your game. Enabling you to achieve AAA quality for your project.
We are bringing your characters to life. A specialized workflow geared towards the integration into UE4 is being utilized.
The following list is a small collection of guides and resources that we created which we would like to share with other developers.
A guide on how to set up and install Perforce/P4 on a linux server so that you can use it as a version control system.
+49 4367 9966370
Christoph Bockhahn
Mühlenkamp 20
23775 Großenbrode, Germany