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Islands Of Nyne

The work involved alot of different programming and tech-art tasks. Some examples are gameplay programming, integration of external SDKs/services (Steam Inventory/Marketplace, GameSparks), development of a weapon/character skin system, created tools for performance capture and performance optimizations.

Tech-Art tasks involved defining and overseeing a pipeline for asset creation and integration, optimization and feature integration for the animation system, shader development and VFX work.

Client: Define Human Studios LLC

Date: April 2017 - December 2018

Release: July 2018

Category: Programming, Tech Art

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Unannounced Project

For an unannounced project a jungle environment was created in UE4. The performed tasks involved:

  • Asset creation
  • Shader Development
  • Lighting setup
  • PostProcess & Look Dev

Date: 2018

Category: Environment Art

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Unannounced Project

The project involved creating a vehicle and integrating it into UE4. Special shaders were utilized in UE4 to have greator control over the overall look of the final vehicle. Different options allow to change the look and feel (e.g. color) of the vehicle easily.

Date: 2018

Category: Harsurface Art

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Character Creator

A Character Creator similar to what you find in modern AAA (MMO)-RPGs. Players can pick a gender and modify the character to their liking. Tasks included the creation of two characters (male and female) and the programming of the system.

Category: Programming, Character Art

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Croix Blade

Croix BladeĀ® is an Anime-Style 2.5D Action-RPG which combines the complex fast-paced gameplay of fighting games and the huge open worlds and deep lore of RPGs. A variety of RPG mechanics (e.g. combat system, inventory) were created for this project.

Client: Kurosu Development LLC

Category: Programming

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Bullet Ville

The work involved the setup of a character customization system.

Dev Op tasks were also performed (e.g. the setup of a Perforce/P4 server to enable team-wide collaboration).

Client: NOWWA GmbH

Date: 2019

Category: Programming

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Tomorrow's Battlefield

For the Chinese Publisher "Sunshine" and the US-based company "Homestead Concepts" several features were developed. "Tomorrow's Battlefield" will be published on the Lele999 platform run by Sunshine. Tasks involved the following:

  • Gameplay Features Programming
  • Character Skin & Backend-Integration
  • Localization (English, Chinese) Implementation
  • Animation State Machine
  • Leveldesign & Lighting

Client: Sunshine / Homestead Concepts

Date: 2019

Category: Programming

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Unannounced Project

Date: 2018

Category: Environment Art

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RPG Starter Kit

The project is a RPG Starter Kit for the UE4 Marketplace that gives users a starting point to develop their own Action RPG.

Date: 2015

Category: Programming, Environment

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Our Works

Our Services

Programming

We offer C++, C# and Python programming. We specialize in programming for the Unreal Engine 4.

Environment Art

We create stunning environments for your game. Enabling you to achieve AAA quality for your project.

Character Art

We are bringing your characters to life. A specialized workflow geared towards the integration into UE4 is being utilized.

About Us

We are CB Productions

We are a small company located in the heart of northern Germany, the beautiful city of Hamburg.

We provide various game development services for other companies around the world. Need help with achieving a specific goal? Let's get in touch!

Contact Us

Email Us

info@cb-productions.de

Discord

CBProductions#1047

Skype

info@cb-productions.de

Call Us

+49 173 730 5852

Imprint

Christoph Bockhahn
Kentzlerdamm 6
20537 Hamburg, Germany